<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9191563718068962401</id><updated>2011-11-27T15:17:10.629-08:00</updated><category term='3DStudioMax'/><category term='工作进行中..(WIP)'/><category term='CG 资讯（CG Info），人体学（anatomy）'/><category term='MentalRay'/><category term='灯光（lightings）'/><category term='我的CG日记（MyCGDiary）'/><category term='建模（Modeling）'/><category term='免费CG 工具(Free CG Tools)'/><category term='室内设计（InteriorDesign）'/><category term='3D Max好工具推介！(3DMaxUsefulTools)'/><category term='好书推介（Books）'/><category term='工作完成了（Finished work）'/><category term='Vray'/><category term='好软件推介（GreatSoftwareReview）'/><category term='角色与设计（CharecterDesign）'/><category term='CG 资讯（CG Info）'/><category term='教学（Tutorial）'/><category term='Zbrush'/><category term='旧作(old post)'/><category term='数码雕塑（DigitalSculpting)'/><category term='室外设计（Exterior）'/><category term='商务案子(MyCommercialProjects)'/><title type='text'>Adams 3D's Diary- 亚当的三维日记部落各</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-1658550790270084251</id><published>2009-06-02T00:47:00.000-07:00</published><updated>2009-06-02T01:59:36.911-07:00</updated><title type='text'></title><content type='html'>一个很不错的数码人体教学，（&lt;a href="http://www.freedomofteach.com/products/artist_busts/bust_flesh_torso/zbrush_demo"&gt;AnatomyTools.com&lt;/a&gt;）.&lt;br /&gt;基本架构的讲解很简易。不难了解。。。但要掌握又是两回事了~&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/4161/20090602155206.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-1658550790270084251?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/1658550790270084251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/06/anatomytools.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1658550790270084251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1658550790270084251'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/06/anatomytools.html' title=''/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-3801877824927958722</id><published>2009-05-31T22:44:00.000-07:00</published><updated>2009-06-01T00:03:08.959-07:00</updated><title type='text'>Yay~到手了~~(Exotique4)</title><content type='html'>&lt;div style="text-align: left;"&gt;这本终于到手了，谢谢James &amp;amp; Patrik 的生日礼物（去年的hehe~）&lt;img src="http://img70.imageshack.us/img70/167/79956361jd3.gif" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img src="http://img242.imageshack.us/img242/7968/20090113160752de8.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;By &lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;vizuser&lt;/a&gt; at 2009-01-13&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-3801877824927958722?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/3801877824927958722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/05/exotique4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3801877824927958722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3801877824927958722'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/05/exotique4.html' title='Yay~到手了~~(Exotique4)'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-7319027090038707356</id><published>2009-05-28T01:44:00.000-07:00</published><updated>2009-05-31T20:54:29.127-07:00</updated><title type='text'>多开一个blog专用来放照片（http://adamsedengarden.blogspot.com）</title><content type='html'>慢慢的的这里好像从CG变成phography的blog了。。我还是多开一个blog专用来放照片算了。。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://adamsedengarden.blogspot.com/"&gt;http://adamsedengarden.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-7319027090038707356?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/7319027090038707356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/05/cgphographyblogblog-httpadamsedengarden.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/7319027090038707356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/7319027090038707356'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/05/cgphographyblogblog-httpadamsedengarden.html' title='多开一个blog专用来放照片（http://adamsedengarden.blogspot.com）'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-4496159900276978041</id><published>2009-04-05T23:52:00.000-07:00</published><updated>2009-04-06T00:01:14.448-07:00</updated><title type='text'>鸡蛋糕，又出新的。。Wacom Intuos4</title><content type='html'>鸡蛋糕，office买的第二块Wacom Intuos3才几个月，他就跟我出新的Wacom Intuos4 。。。今天收到的CG Society add....外形还真的很眩勒功能也有所进步勒。。气死我了！&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img3.imageshack.us/img3/3819/20090406145158.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=4974&amp;amp;referer=newsletter"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-4496159900276978041?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/4496159900276978041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/04/wacom-intuos4.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4496159900276978041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4496159900276978041'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/04/wacom-intuos4.html' title='鸡蛋糕，又出新的。。Wacom Intuos4'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-965564686599262051</id><published>2009-02-16T20:39:00.000-08:00</published><updated>2009-02-16T22:50:11.557-08:00</updated><title type='text'>在这严重经济萧条的市道刺激下。。Autodesk终于肯发点功了。。</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/3350/20090217131133lj5.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/1083/20090217131038kf7.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/428/20090217130907gk5.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/5623/20090217130807kr7.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img5.imageshack.us/img5/9356/20090217130651ze3.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;在这严重经济萧条的市道刺激下。。&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Autodesk&lt;/span&gt;&lt;/span&gt;终于看得出它有发点功了。。&lt;br /&gt;&lt;a href="http://area.autodesk.com/index.php/blogs_ken/blog_detail/announcement_3ds_max_design_2010/"&gt;&lt;br /&gt;Ken's Blog details&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://area.autodesk.com/index.php/blogs_shane/blog_detail/100_new_modeling_features/"&gt;Shane Blog details&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;但很可惜，很多工具在很多别的软件上已经存在一段时间上，甚至一些免付费软件如Blender,他们只是把类似的功能带进来，然而却没有发表一些独特的新功能，向是在告诉他的用户“他们有的，我也能有”。。&lt;br /&gt;在我用3d max 的六年中，这次（3D Max2010）算是最大的implement了,上次我认为最大的的release 好像是3D max8,好像时加入mental ray，cloth,还有hair(那时市面上只有它没有hair &amp;amp; cloth),但是可惜全都不stable,。&lt;br /&gt;不管如何作为一个长期的Max 用户，当我看到这些发放的非官方资料时，还是值得高兴的，希望他们在正式的发表会上有更多突破批性的功能，而不是一如往常地只是把市面上的功能带进软件。。尽管这次是带进最多的一次。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/8311/20090217131250yh8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 353px;" src="http://img23.imageshack.us/img23/8311/20090217131250yh8.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;*Texture painting&lt;/span&gt;-可以说是我盼望的一个工具，因为我觉得一个3d 软件必定需要具备的工具，没有这功能好像有点残缺那样。。必须借助第三厂商的支持才能做到如(&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;bodypaint&lt;/span&gt; 和早期的&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DeepPaint&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/1772/20090217131209lc3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 444px;" src="http://img23.imageshack.us/img23/1772/20090217131209lc3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/3350/20090217131133lj5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 416px;" src="http://img23.imageshack.us/img23/3350/20090217131133lj5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Graphite Modeling-&lt;/span&gt;现在好不容易的因为&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;viewport&lt;/span&gt;得到提升而有很大的进步的一项功能，坦白说里面大多数的功能也是照着x或y厂直抄的，但还是值得高兴！。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/1083/20090217131038kf7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 403px;" src="http://img23.imageshack.us/img23/1083/20090217131038kf7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);" class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Retopologies&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; tools-&lt;/span&gt;好不容易终于在max有了&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;retopogies&lt;/span&gt; 的tools 了。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/428/20090217130907gk5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 361px;" src="http://img23.imageshack.us/img23/428/20090217130907gk5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Viewport Light analysis&lt;/span&gt; -坦白说作为一个专业的previsualise artist我还没看到这项功能能给我什么样的启示。。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img23.imageshack.us/img23/5623/20090217130807kr7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 428px;" src="http://img23.imageshack.us/img23/5623/20090217130807kr7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Mental Mil shader&lt;/span&gt;-这个很有潜能，但必须得到viewport ，或一些有用的功能如Game Engine的support 才有用，要不然拿来摆美吧了。。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img5.imageshack.us/img5/9356/20090217130651ze3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 400px;" src="http://img5.imageshack.us/img5/9356/20090217130651ze3.jpg" alt="" border="0" /&gt;&lt;/a&gt;这个看上去是很吸引人，但我只期望它能正常地操作就好了。。以Autodesk一路来的习惯改变Viewport上的任何一点都会制作出一大堆Bug,更何况现在好像换了个核心那样。。&lt;br /&gt;&lt;br /&gt;尽管我上面说了很多的比较反面的见解，但我还是希望我是错的，因为我手上还有他的Subscription。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-965564686599262051?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/965564686599262051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/02/autodesk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/965564686599262051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/965564686599262051'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/02/autodesk.html' title='在这严重经济萧条的市道刺激下。。Autodesk终于肯发点功了。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-3453774489624935901</id><published>2009-02-02T00:28:00.000-08:00</published><updated>2009-05-14T22:09:37.167-07:00</updated><title type='text'>我的hardisk报销了。。还带走了我的research和Zbrush文件。。</title><content type='html'>我的hardisk报销了。。还带走了我的research和Zbrush文件。。&lt;br /&gt;&lt;br /&gt;像以往那样年三十晚前一两天要回家我把一些有可能会用得着的文件备份起来，放进我的portable hardisk内带回家以防万一需要用到，但不同的是这次我并没有把hardisk内的文件和一大堆着几个月作的一些文件（工作以外的文件）备份起来。&lt;br /&gt;&lt;br /&gt;当我会到家的第二天想要用我弟弟的电脑进入我的hardisk时发现他不能正常地detect时 ，这是我有着不祥的预感，于是借用我小弟的desktop来开，发现也不能进入，每次插上USB系统就好像被拖着不能refresh然后把它给拔出来电脑系统就恢复正常。。&lt;br /&gt;&lt;br /&gt;我的头皮越来越麻了，花了这么多时间做的一些Zbrush作品还有收集的文件就这样没有了。。。。到现在还是不能恢复。。试过了很多方法还是不能进入，也上网做了一些功课关于hardisk报销的资料恢复的服务，发掘他们的收费还真的不便宜。。如果真的要我花那么多钱来恢复一些资料我又觉得不是很值得，想到资料全部不见了又很心痛。。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-3453774489624935901?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/3453774489624935901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/02/hardiskresearchzbrush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3453774489624935901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3453774489624935901'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/02/hardiskresearchzbrush.html' title='我的hardisk报销了。。还带走了我的research和Zbrush文件。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-8914760438673605676</id><published>2009-01-21T20:25:00.000-08:00</published><updated>2009-01-21T20:43:35.381-08:00</updated><title type='text'>新年快到了祝大家新年快乐！！大吉大利！</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;新年快到了祝大家新年快乐！！大吉大利！过个牛年！&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-8914760438673605676?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/8914760438673605676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post_21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8914760438673605676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8914760438673605676'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post_21.html' title='新年快到了祝大家新年快乐！！大吉大利！'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-4676363442738952712</id><published>2009-01-20T22:05:00.000-08:00</published><updated>2009-01-30T22:10:28.209-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CG 资讯（CG Info），人体学（anatomy）'/><title type='text'>对人体学有兴趣的看过来（Figure Art）</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://img261.imageshack.us/img261/5746/artisticanatomyscotteatpi6.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;我想每一个在学Zbrush的新人在学习中会碰都一些关于Technical的问题，但对于像我们这些美术底子打得不够稳的人来说，面对美术方面的问题相对就会比技术上的问题还大，毕竟Technical也是为了表现Artistic而熬生的。&lt;br /&gt;&lt;br /&gt;相信有定期翻阅3D world的朋友都会对里面的那张作品（女生坐姿）有印象，里面有很多关于传统人体艺术的一些相关资料。&lt;br /&gt;对于这方面有兴趣的人，不必到处找，因为上面凝集着一大堆大师级的作品，可以上去看看。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.artisticanatomyblog.com/"&gt;&lt;span style="color: rgb(102, 0, 204); font-weight: bold;"&gt;对人体学有兴趣的按这里&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-4676363442738952712?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/4676363442738952712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/figure-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4676363442738952712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4676363442738952712'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/figure-art.html' title='对人体学有兴趣的看过来（Figure Art）'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-8020617385455712290</id><published>2009-01-20T21:18:00.000-08:00</published><updated>2009-01-21T00:40:59.705-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='灯光（lightings）'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='旧作(old post)'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='教学（Tutorial）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>旧作品-水龙头</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://img530.imageshack.us/img530/6474/demostraion8lj6tp4.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;作品&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://img530.imageshack.us/img530/8990/1182jn5zb0.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;原图&lt;br /&gt;-------------------&lt;br /&gt;&lt;br /&gt;一个本来用来示范“灯光和镜头能给与作品什么样影响”，然后决定把它作为公司的网站背景示范。然后又没时间弄而搁置的一张作品。。&lt;br /&gt;&lt;br /&gt;重点在于运用如何简单的贴图把细节表现出来（对于新人）然后怎么在主体没有吸引力的大前提下设法给他在镜头设置，灯光和细节上加分的例子。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-8020617385455712290?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/8020617385455712290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post_20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8020617385455712290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8020617385455712290'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post_20.html' title='旧作品-水龙头'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-6952213596264877554</id><published>2009-01-20T19:34:00.000-08:00</published><updated>2009-01-21T00:48:53.869-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CG 资讯（CG Info）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>兴灾乐祸的一天之Autodesk有难啦~~~</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;兴灾乐祸的一天之Autodesk有难啦~~~&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;前两天看到了消息指Autodesk 今年会走下坡，将会裁员近700多个工作岗位（将近10%）&lt;br /&gt;&lt;br /&gt;不知道为什么。。。我的心里却有点凉凉的。。。它都有今天了，但另一方面的又觉得很奇怪，为什么雄霸3D软件市场的它会让自己陷入如此的泥沼里呢。&lt;br /&gt;&lt;br /&gt;他这几年用那套Subscription fees的方案来赚取的资金到底去了哪里了，“加两块白糖然后就端给顾客”的服务态度也因该让那剩下很多人力物力吗？，&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Autodek董事：凡是可以买到的东西何必要劳心劳力去研究开发呢 Arh hahaha~~~ &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;。。我想3dmax的资深用户都知道这八年来他是如何“改良”他的“残品”的。。 。。所以现在市场上每个人都在问这个问题。。“钱到底去了哪里”？&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://img509.imageshack.us/img509/7885/autodesksharepricess1.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;这是他们去年股票走势。。&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;报告指出其实他们开始出现走下坡的迹象，不是外面所窜侧的那样因为收购其他的软件而亏损的影响，看看他的graph及发掘这几年来他真的开始走下坡了。。现在我在开始想当初的XSI是不是也因为看到这市场的状况而决心把它已在刚推出 ICE (Interactive Creative Environment) ，在每一个行内人都看好的情况下，把几乎已经接近了高峰时期的产品卖给Autodesk。。当初我看到这消息时几乎吃不下饭，因为我刚决定要port过去softimage XSI..&lt;br /&gt;&lt;br /&gt;还有另外一个消息也是在这经济不景气的时期给了Autodesk很致命的一脚，就是他们的Autodesk 執行長  Carol Bartz 宣佈要跳到Yahoo公司，真的是 屋漏偏逢连夜雨。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;尽管如此，这让我期待他下一步要如何走，就如3DMax的新版本会不会如近日他所讲的那样是近八年来最具影响力的upgrade(虽然这谎言我们也听了很多年)。。&lt;br /&gt;&lt;br /&gt;最后。。。管他们会如何。。现在的我还在出尽奶力在学Blender..(还真的它x的刁钻)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-6952213596264877554?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/6952213596264877554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/autodesk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/6952213596264877554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/6952213596264877554'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/autodesk.html' title='兴灾乐祸的一天之Autodesk有难啦~~~'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-123455988672969052</id><published>2009-01-19T04:45:00.000-08:00</published><updated>2009-01-21T00:54:39.298-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='灯光（lightings）'/><category scheme='http://www.blogger.com/atom/ns#' term='MentalRay'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>MentalRay Studio Light Setup</title><content type='html'>今天做了一个简单的Studio Lighting Setup。&lt;br /&gt;&lt;br /&gt;但不是用传统的方法，而是用Mental Ray 来模拟真得studio拍摄场景，我简单的做了一个简单的摄影棚然后在里面放置了所有的基本道具如。。。&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://img185.imageshack.us/img185/1685/200701flashstudiosetupduu1.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img183.imageshack.us/my.php?image=studiolightingsetupei7.jpg" target="_blank"&gt;&lt;img src="http://img183.imageshack.us/img183/930/studiolightingsetupei7.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://img214.imageshack.us/img214/9326/studiolightsetupen0copygx4.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1）主体-椅子和茶壶各一个&lt;br /&gt;&lt;br /&gt;2）背景-简单传统的无接缝背景布（seamless set）和简单的空间&lt;br /&gt;&lt;br /&gt;3）灯光方面用了。。&lt;br /&gt;a.Key Light -用来作为主要的的照明，是最亮的灯源，也是用来&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;high&lt;/span&gt; light 最主要的figure 用的灯，可以说其他的灯光都得将就它，围绕着它来布置，key light，在这里我用的是soft light box，因为要执照比较柔和的光源。&lt;br /&gt;b.&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;High&lt;/span&gt;light spot-用来&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;highlight&lt;/span&gt; specular用的，拍人时就用来&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;highlight&lt;/span&gt; 头发。。&lt;br /&gt;&lt;br /&gt;c.Background Light/Rim Light-主要用来&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;highlight&lt;/span&gt; 整体性的线条，也是用来&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;highlight&lt;/span&gt; 剪影的最好方法，使主体更突出，不直接照射但用了反射光&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;bounce Light&lt;/span&gt;的方法来达到，这样可以营造出更柔和的效果但不会制造出明显的影子。。&lt;br /&gt;&lt;br /&gt;3）反光板-一般用来把&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;Key light&lt;/span&gt;相反的地方补光用的，主要是把&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;Key light&lt;/span&gt;的灯光反射回去主体并把影子的位置补光，为什么不用&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;Fill Light&lt;/span&gt;?。。因为我还是想保留比较多的影子来制造对比的效果。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;结论：&lt;/span&gt;&lt;br /&gt;我 觉得在Mental Ray 内模拟Studio Lighting setup比起在其他的上色引擎作来得简单，他的final Gather的计算在不需要GI的状况下几乎就可以拿到很好的效果了，因为没有GI的干预下你要拿到很强烈的Studio light 灯光对比,相对也比较简单，加上他的exposure control那你就可以更自由的调整你想要的灯光比率和效果了。。所以我想除了一些室内的灯光我会用GI比较重的上色引擎外(如&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Vray&lt;/span&gt;)其他的Lighting setup我因外会开始转向Mental Ray..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-123455988672969052?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/123455988672969052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/studio-lighting-setup-mental-ray-1-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/123455988672969052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/123455988672969052'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/studio-lighting-setup-mental-ray-1-2.html' title='MentalRay Studio Light Setup'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-5816610802982500376</id><published>2009-01-18T21:08:00.000-08:00</published><updated>2009-01-21T01:08:51.211-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='免费CG 工具(Free CG Tools)'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Max好工具推介！(3DMaxUsefulTools)'/><title type='text'>一个很方便的UV排列配件 "UV-Packer"</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;UV-Packer&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img102.imageshack.us/my.php?image=timthumbphpuc5.jpg" target="_blank"&gt;&lt;img src="http://img102.imageshack.us/img102/2065/timthumbphpuc5.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;如果你还在为如何安排你在分割UV区域几何形的排列方式和每一片UV比例和大小而烦恼时。。这个配件会使你的工作简化百倍！现在因为属于开放式的BETA Testing期间暂时不收费！。&lt;br /&gt;&lt;br /&gt;这虽然不是全自动的UV unwrap plugin 但他能在最快的时间内做到一些现时3dmax不能给到的方案，尤其适合我们这些不想upgrade去那些新的垃圾升级版本的人（3dmax 2009），如果你还没学会i很好的unwrap你的model ,建议你学会基本的unwrap常识如“manual unwrap",和"pelt mapping" 再用这plugin。。因为它会使你失去在manual unwrap内需要的常识，如果碰到问题时没办法解决。&lt;br /&gt;（经过测试，直接进入必用锦囊！）&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://packer.3d-plugin.com/"&gt;&lt;span style="font-weight: bold;"&gt;UV-Packer Link&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Edit:此工具用过几次后最近开始收费，骗人的。。&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-5816610802982500376?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/5816610802982500376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/uv-uv-packer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5816610802982500376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5816610802982500376'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/uv-uv-packer.html' title='一个很方便的UV排列配件 &quot;UV-Packer&quot;'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-6275283179686420792</id><published>2009-01-13T04:23:00.000-08:00</published><updated>2009-05-14T22:10:30.068-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='免费CG 工具(Free CG Tools)'/><category scheme='http://www.blogger.com/atom/ns#' term='CG 资讯（CG Info）'/><category scheme='http://www.blogger.com/atom/ns#' term='好软件推介（GreatSoftwareReview）'/><title type='text'>3D软件的低潮。。接下来使用者会把眼光都投向小软件”Blender“。。</title><content type='html'>&lt;div style="text-align: center;"&gt;自从去年&lt;font class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;XSI&lt;/font&gt;把自己卖给了&lt;font class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Autodesk&lt;/font&gt;后..我的天空又多了一块乌云。。和很多的3d application使用者和我一样那样。。我们都觉得这圈子近乎于被monopoly了。。因为市场上最有影响的三维三大巨头Maya,Max,Xsi都在他手里了。。。还有什么竞争可言呢。。&lt;br /&gt;在这圈子的人都了解市场上又有一定的能抗衡的软件竞争才会一直开发出更新且更实用的软件，不想竟这几年Autodesk的老牌软件3dMax那样只为了每年能赚取User 的Subscription fees(800-900Sgd)而每年出一个他x的敷衍烂配件，根本都没打算要好好地写一个好软件，而却大多数的新功能都是跟那些第三厂写的完善时跟他们买下来不加于改良直接方进去的。。。如果真的不是情势所逼。。我他x的就把这些软件丢到垃圾桶去！&lt;br /&gt;&lt;br /&gt;当我们处于沮丧的时候，我们把目光投向那些还没被吃掉的/或很有可能接下来被吃掉的软件公司。。如Modo,Cinema4d,Lightwave,Silo,Vray,Zbrush,Houdini,....还有那个免费的Blender.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;其中Blender追尾瞩目，他最近就风光了。。因为多了一票向我们这些AA族（Anti-Autodesk）当然目光很容易的照在它的身上了。。。。为什么？以下几点。。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1 style="text-align: left;" class="csc-firstHeader"&gt;Interface&lt;/h1&gt;&lt;div style="text-align: left;" class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow &lt;/li&gt;&lt;li&gt;Flexible and fully configurable window layout with as many screen setups as you prefer&lt;/li&gt;&lt;li&gt;Undo support on all levels&lt;/li&gt;&lt;li&gt;Anti-aliased fonts with international translation support &lt;/li&gt;&lt;li&gt;Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Built-in text editor for annotations and editing Python scripts&lt;/li&gt;&lt;li&gt;Graphical user interface for Python scripts&lt;/li&gt;&lt;li&gt;Custom themes&lt;/li&gt;&lt;li&gt;Consistent interface across all platforms&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;/div&gt;&lt;h1 style="text-align: left;" class="csc-firstHeader"&gt;Modeling&lt;/h1&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) &lt;/li&gt;&lt;li&gt;Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing&lt;/li&gt;&lt;li&gt;Full multiresolution &lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=sculpt_two" title="Opens external link in new window" class="external-link-new-window"&gt;sculpting&lt;/a&gt; capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=modifier_stack" title="Opens external link in new window" class="external-link-new-window"&gt;Modifier stack&lt;/a&gt; deformers &lt;font&gt;such&lt;/font&gt; as Lattice, Curve, Armature or &lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=displace_modifier" title="Opens external link in new window" class="external-link-new-window"&gt;Displace&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Mirror modifier with middle vertices clipping and automatic deletion of inner faces&lt;/li&gt;&lt;li&gt;Non destructive real time Boolean and Array modifiers&lt;/li&gt;&lt;li&gt;Mesh modeling based on vertex, edge and/or face selection&lt;/li&gt;&lt;li&gt;Smooth soft selection editing tools for organic modeling&lt;/li&gt;&lt;li&gt;Python scripting access for custom tools&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h1 style="text-align: left;"&gt;Rendering&lt;/h1&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;Very fast inbuilt raytracer&lt;/li&gt;&lt;li&gt;Oversampling, motion blur, post-production effects, fields, non-square pixels&lt;/li&gt;&lt;li&gt;Tile-based and fully threaded&lt;/li&gt;&lt;li&gt;Render layers and passes&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=bake_to_uv" title="Opens external link in new window" class="external-link-new-window"&gt;Render baking&lt;/a&gt; to UV maps and object to object baking (full render, ambient occlusion, normals, textures)&lt;/li&gt;&lt;li&gt;Render engine tightly integrated with the node compositor&lt;/li&gt;&lt;li&gt;Halo, lens flares and fog effects&lt;/li&gt;&lt;li&gt;Vector motion-blur post-process effect (using node compositor)&lt;/li&gt;&lt;li&gt;Realistic defocus (DOF) post-process effect (using node compositor)&lt;/li&gt;&lt;li&gt;Edge rendering for toon shading&lt;/li&gt;&lt;li&gt;Interactive preview rendering panel in any 3d view&lt;/li&gt;&lt;li&gt;Ambient Occlusion&lt;/li&gt;&lt;li&gt;Radiosity solver&lt;/li&gt;&lt;li&gt;Integral support for the &lt;a href="http://www.yafray.org/" target="_blank" onclick="javascript:urchinTracker ('/.external/http/www.yafray.org/'); "&gt;Yafray&lt;/a&gt; render engine&lt;/li&gt;&lt;li&gt;Export scripts available for external renderers such as &lt;a href="http://www.blendertorenderman.org/" target="_blank" onclick="javascript:urchinTracker ('/.external/http/www.blendertorenderman.org/'); "&gt;Renderman (RIB)&lt;/a&gt;, Povray, Virtualight, lux render, Indigo, V-Ray&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;h1&gt;Imaging and Compositing&lt;/h1&gt;&lt;div class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=map_uv_id_mask" title="Opens external link in new window" class="external-link-new-window"&gt;Compositor&lt;/a&gt; tightly integrated and aligned with the rendering pipeline&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=imaging" title="Opens external link in new window" class="external-link-new-window"&gt;MultiLayer&lt;/a&gt; &lt;em&gt;&lt;a title="www.openexr.com" class="internal-link" target="_blank" href="http://www.openexr.com/" onclick="javascript:urchinTracker ('/.external/http/www.openexr.com/'); "&gt;OpenEXR&lt;/a&gt;&lt;/em&gt; files allow to store and reuse raw renderlayer and passes data&lt;/li&gt;&lt;li&gt;Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct&lt;/li&gt;&lt;li&gt;Preview panel to define the portion of interest. A composite then only happens on this part&lt;/li&gt;&lt;li&gt;Threaded and memory efficient (up to 8 processors)&lt;/li&gt;&lt;li&gt;Near realtime sequencer can edit hours of video&lt;/li&gt;&lt;li&gt;Waveform and U/V scatter plots&lt;/li&gt;&lt;li&gt;Open and write many audio &amp;amp; video file formats using ffmpeg&lt;/li&gt;&lt;li&gt;Can render using frameserver-support directly into foreign applications&lt;/li&gt;&lt;li&gt;Supports float images as well as regular 8 bits images&lt;/li&gt;&lt;li&gt;Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;h1&gt;Files&lt;/h1&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation&lt;/li&gt;&lt;li&gt;Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files&lt;/li&gt;&lt;li&gt;.blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files&lt;/li&gt;&lt;li&gt;Read and write support for many other 2D and 3D formats &lt;/li&gt;&lt;li&gt;&lt;strong&gt;2D&lt;/strong&gt;&lt;br /&gt;TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)&lt;/li&gt;&lt;li&gt;&lt;strong&gt;3D&lt;/strong&gt;&lt;br /&gt;3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export。&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1 style="text-align: left;"&gt;Supported Platforms&lt;/h1&gt;&lt;div style="text-align: left;" class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Windows 2000, XP, Vista&lt;/li&gt;&lt;li&gt;Mac OS X (PPC and Intel)&lt;/li&gt;&lt;li&gt;Linux (i386) &lt;/li&gt;&lt;li&gt;Linux (PPC) &lt;/li&gt;&lt;li&gt;FreeBSD 5.4 (i386) &lt;/li&gt;&lt;li&gt;SGI Irix 6.5 &lt;/li&gt;&lt;li&gt;Sun Solaris 2.8 (sparc) &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;h1 style="text-align: left;"&gt;Animation&lt;/h1&gt;&lt;div style="text-align: left;"&gt;&lt;div class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Armature (skeleton) deformation with forward/inverse kinematics with pole target support&lt;/li&gt;&lt;li&gt;Auto IK allows posing FK chains easily&lt;/li&gt;&lt;li&gt;Non-linear animation editor for mixing individual actions created in Action editor&lt;/li&gt;&lt;li&gt;Automated walkcycles along paths&lt;/li&gt;&lt;li&gt;Animated constraint system&lt;/li&gt;&lt;li&gt;Vertex key framing for morphing, with controlling sliders&lt;/li&gt;&lt;li&gt;Edit and create new blendshapes from existing targets&lt;/li&gt;&lt;li&gt;Character animation pose editor&lt;/li&gt;&lt;li&gt;'Ipo' system integrates both motion curve and traditional key-frame editing&lt;/li&gt;&lt;li&gt;Audio playback, mixing and editing support for sound synchronisation&lt;/li&gt;&lt;li&gt;Timeline offers fast acces to many playback functions, autokey, help markers&lt;/li&gt;&lt;li&gt;Python scripting access for custom and procedural animation effects&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;h1&gt;UV Unwrapping&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Conformal and Angle Based unwrapping methods&lt;/li&gt;&lt;li&gt;Interactive transform of UV maps by vertex pinning&lt;/li&gt;&lt;li&gt;Proportional falloff editing of UV maps for smooth transformations&lt;/li&gt;&lt;li&gt;Seam based unwrapping&lt;/li&gt;&lt;li&gt;Cube, Cylinder, Sphere, View projections&lt;/li&gt;&lt;li&gt;Catmull-Clark subdivition of UVs for less distortion&lt;/li&gt;&lt;li&gt;Minimize stretch tool allows to reduce area distortion&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=multi_uv" title="Opens external link in new window" class="external-link-new-window"&gt;Multiple UV&lt;/a&gt; layers&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;h1&gt;Physics and Particles&lt;/h1&gt;&lt;div class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry&lt;/li&gt;&lt;li&gt;Hair strands can be created by a static particle system, supporting all particle control methods&lt;/li&gt;&lt;li&gt;Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system&lt;/li&gt;&lt;li&gt;Realtime &lt;a href="http://www.blender.org/features-gallery/feature-videos/?video=softbodies" title="Opens external link in new window" class="external-link-new-window"&gt;soft body&lt;/a&gt; solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering&lt;/li&gt;&lt;li&gt;Game engine rigid body physics can be easily baked into animation curves&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;Realtime 3D/Game Creation&lt;/h1&gt;&lt;div class="csc-textpic-text"&gt;&lt;ul&gt;&lt;li&gt;Graphical logic editor for defining interactive behavior without programming&lt;/li&gt;&lt;li&gt;Collision detection and dynamics simulation now support &lt;a href="http://bullet.sf.net/" target="_blank" onclick="javascript:urchinTracker ('/.external/http/bullet.sf.net'); "&gt;Bullet Physics Library&lt;/a&gt;. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3&lt;/li&gt;&lt;li&gt;Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode&lt;/li&gt;&lt;li&gt;Discrete collision detection for RigidBody simulation&lt;/li&gt;&lt;li&gt;Support for in-game activation of dynamic constraints&lt;/li&gt;&lt;li&gt;Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc&lt;/li&gt;&lt;li&gt;Python scripting API for sophisticated control and AI, fully defined advanced game logic&lt;/li&gt;&lt;li&gt;Support all OpenGL&lt;sup&gt;TM&lt;/sup&gt; lighting modes, including transparencies, Animated and reflection-mapped textures&lt;/li&gt;&lt;li&gt;Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping&lt;/li&gt;&lt;li&gt;Playback of games and interactive 3D content without compiling or preprocessing&lt;/li&gt;&lt;li&gt;Audio, using the SDL toolkit&lt;/li&gt;&lt;li&gt;Multi-layering of Scenes for overlay interfaces&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;---------------------------------------------------------------------------&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;看完几个以上的功能介绍后有几个工具我觉得是比其他大型软件厉害的。。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Interface-&lt;/font&gt;&lt;br /&gt;&lt;font style="color: rgb(0, 0, 0); font-weight: bold;"&gt;到现在还是很多人认为这个使他的死穴。。但当你真的融入了它的操作系统后你会觉得他真的在上面画了很长的时间来做到简化而快捷。。此时此刻的我其实还没习惯。。&lt;br /&gt;那那为什么我会说这是他的优势呢？。。很简单。。你去哪里找一个。。功能比大部分的大型软件多，但操作系统跟界面却可以简化比任何一个大型软件来的简单的软件呢。。？&lt;/font&gt; &lt;font style="color: rgb(0, 0, 0); font-weight: bold;"&gt;还有我到现在都还是不明白为什么他的installer可以只保持在9mb左右..还有开机到操作的时间只需要5秒左右。。。这两点有点不可思议（3DMax需要大概1-2分钟进入操作界面，然后installer大概是1个gig 左右）。。&lt;/font&gt;   &lt;font style="color: rgb(255, 0, 0); font-weight: bold;" size="3"&gt;*&lt;/font&gt;&lt;font style="color: rgb(255, 0, 0);" size="3"&gt;&lt;font style="font-weight: bold;"&gt;Compositing tools-&lt;br /&gt;&lt;/font&gt;&lt;font style="font-weight: bold; color: rgb(0, 0, 0);"&gt;他是我看多为一会将Compositing tools intergrade进入3的software的。。其他的软件发展商："才没那么笨，"分拆开来我又可以买一个几千块的软件了hehe"&lt;/font&gt;&lt;/font&gt;&lt;font size="3"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font style="color: rgb(255, 0, 0);"&gt;&lt;font style="font-weight: bold;"&gt;*Sculpting tools-&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font style="font-weight: bold; color: rgb(0, 0, 0);"&gt;他是除了XSI外另外一个真的有诚意想把这项功能放进软件内的。。其他的软件开发商呢。。还是那句。&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font style="color: rgb(0, 0, 0); font-weight: bold;" size="3"&gt;："才没那么笨，分拆开来我又可以买一个几千块的软件了hehe"&lt;/font&gt;&lt;font style="color: rgb(255, 0, 0);" size="3"&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size="3"&gt;&lt;font style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;font style="color: rgb(255, 0, 0);"&gt;&lt;font style="font-weight: bold;"&gt;Open source Platform-&lt;/font&gt;&lt;br /&gt;&lt;font style="color: rgb(0, 0, 0); font-weight: bold;"&gt;有着开放式的source code 能让支持者给他script出很多不同的功能，这点也是让他在段期间能从小小的业余软件晋升到现在这个差不多能和业界老大抗衡可能的地位的关键所在。&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;看完以上的资料后如果你不是行内人，你会奇怪的问。。哦这软件那么功能齐全要卖多少钱啊？。。。。：不用钱。。是免费噢！！&lt;font size="5"&gt;听好！是 “&lt;font style="color: rgb(255, 0, 0);"&gt;免费&lt;/font&gt;”！！&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-6275283179686420792?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/6275283179686420792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/3dblender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/6275283179686420792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/6275283179686420792'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/3dblender.html' title='3D软件的低潮。。接下来使用者会把眼光都投向小软件”Blender“。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-3478188507941003280</id><published>2009-01-13T03:01:00.000-08:00</published><updated>2009-01-19T02:56:14.645-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='好书推介（Books）'/><title type='text'>好想买这两本书....Expose 6&amp;Exotique4</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;好想买这两本书Ballistic Expose6 &amp;amp; Exotique4...不！接下来这就是我要买的两本书！。。真该死那次在Siggraph Asia时有卖的。。但当时又舍不得花钱买，毕竟也是百多块新币一本。。想回去考虑考虑。。到最后只买了Matte Painting 2(也是超喜欢的&lt;img src="http://img70.imageshack.us/img70/167/79956361jd3.gif" alt="Image Hosted by ImageShack.us" /&gt;)。。那知道回到去翻翻着一本越看越爽，恨不得那天不拿两本都买下来。。&lt;br /&gt;&lt;br /&gt;现在好了，想要买，但到处问都卖完了连VIVO PageOne规模那么大的书店都卖完了。。。&lt;img src="http://img412.imageshack.us/img412/6277/99833523xu4.gif" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;真的没预算他那么畅销的&lt;img src="http://img407.imageshack.us/img407/4565/85616847zu0.gif" alt="Image Hosted by ImageShack.us" /&gt;。。剩下最后一间还没去的，Orchard的Kinokuniya日本书店，希望能找到啦。。。&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img55.imageshack.us/img55/6679/20090113191303aj9.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;我买了这本，印刷和内容一流！&lt;img src="http://img407.imageshack.us/img407/918/43767671oh9.gif" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img238.imageshack.us/img238/2526/20090113160944ty6.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;现在想买这本。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img242.imageshack.us/img242/7968/20090113160752de8.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;还有这本。。很想要。。&lt;img src="http://img407.imageshack.us/img407/8158/98678490uv3.gif" alt="Image Hosted by ImageShack.us" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-3478188507941003280?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/3478188507941003280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/ballistic-expose-6exotique4siggraph.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3478188507941003280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3478188507941003280'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/ballistic-expose-6exotique4siggraph.html' title='好想买这两本书....Expose 6&amp;Exotique4'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-9011604654007464204</id><published>2009-01-10T08:28:00.000-08:00</published><updated>2009-01-21T00:10:59.059-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='灯光（lightings）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>Realistic Skin Material(SSS)真是的皮肤材质.</title><content type='html'>&lt;div style="text-align: center;"&gt;最近在做辣妹二号-"Etudes"时作了一些简单的关于一些处理真实皮肤效果的功课，发现行内人大部分选择用“MentalRay”来达到真是的效果，不管是工作团队的pipeline或是个别的作品，少数用Vray,Brazil,Final Render,还有Scanline.我也顺便的了解了他被重用的原因。。&lt;br /&gt;&lt;br /&gt;其实还真的很明显的。。只要你曾经开过以上几个上色引擎的材设定的话你会大致上了解为什么。。因为MantalRay 除了在GI有一定程度的深入的设定，它在各种材质的设定上真的设想的很周到，不管你拥有哪一种贴图，打算用什么方式来做epidermal,sub dermal,back surface,bump或specular,他都有很详细的参数可供调整，也可用自做的贴图取代，反观其他的引擎，不是缺少这个就是那个，一些还不时出现虫虫（BUG）&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/5909/35747001vd6.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/5909/35747001vd6.gif" alt="" border="0" /&gt;&lt;/a&gt;,我在用Vray做同样的效果是在上色的时候3dmax马上关闭！&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/9793/92875868vg1.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/9793/92875868vg1.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;MentalRay的材质算是在所有GI引擎内帮他拿得很好分数的一个环节。。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img412.imageshack.us/img412/1677/36945631iw7.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img412.imageshack.us/img412/1677/36945631iw7.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;我其实也是做了一些比较初步的调整。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img171.imageshack.us/img171/950/sssfastskinmateriallz2.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;这是3d Max内自带的MantalRay SSS Fast skin Material内的参数。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img140.imageshack.us/img140/9213/vrayfastsssoe0.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;而这是Vray内的SSS Fast skin Material内的参数设定,跟MentalRay比起来真的是。。虽然说简化并不是坏事，但过于简化然后又不完整就是很大的问题了，重点。。他还不稳定哦，一时ok，一时出现BUG..&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img80.imageshack.us/img80/2629/51066076dz0.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img80.imageshack.us/img80/2629/51066076dz0.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-9011604654007464204?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/9011604654007464204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/realistic-skin-materialsss.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/9011604654007464204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/9011604654007464204'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/realistic-skin-materialsss.html' title='Realistic Skin Material(SSS)真是的皮肤材质.'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-9172611637394566591</id><published>2009-01-09T23:27:00.000-08:00</published><updated>2009-01-21T00:21:27.710-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='数码雕塑（DigitalSculpting)'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='教学（Tutorial）'/><title type='text'>Z Brush教程-妹妹哭了~~</title><content type='html'>这个原来是用来作个简单的视频test的，利用Z Brush内的“Recording”来吧我做过的动作录下来。&lt;br /&gt;&lt;br /&gt;开始还蛮顺利的，但后来要做到尾声的时候突然间Zbrush Crash，我还没时间把它给save下来就关闭了。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img412.imageshack.us/img412/3848/52839336ym2.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img412.imageshack.us/img412/3848/52839336ym2.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;你们现在看到的零零碎碎的片段就是我慢慢的一个一个接起来的，还有大概30%左右随着Zbrush crash的时候遗失了，因为要同时Sculpt然后又要record变得对memory要求的很苛刻。。所以如果你还在用32bit的windows（只能用到最多2-3gig的ram） ，抱歉了至少需要6gig以上来顺利的同时sculpt和record,如果你不够ram的话，它随时会在没有经过的状况下关闭你的ZBrush..&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/6024/59239345fk9.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/6024/59239345fk9.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;我家里的事32bit,我office 的是64bit，所以我只能在office record.&lt;br /&gt;&lt;br /&gt;完成Sculpting后简单的用了vista自带的'Movie Maker'加了几首歌当背景。。纯粹让这片段看了没那么闷。。最后把它compress后upload 在Veoh上。。这也是我第一次用Veoh来上载Video,上一次是用YouTube，但基于文件的大小..Veoh还是比较实际。 因为要把文件压缩到可以upload 的大小。。所以大家将就点吧，quality是有点差拉。。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/6024/59239345fk9.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/6024/59239345fk9.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;唯一的遗憾是这女孩还没完全做完的。。但因为没时间去处理，所以就停在这阶段吧。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img242.imageshack.us/img242/66/fsppage01us3ub5.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.veoh.com/veohplayer.swf?permalinkId=v1717230952SFQsSc&amp;amp;id=12492076&amp;amp;player=videodetailsembedded&amp;amp;videoAutoPlay=0" allowfullscreen="true" bgcolor="#FFFFFF" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" width="410" height="341"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Watch &lt;a href="http://www.veoh.com/videos/v1717230952SFQsSc"&gt;Crying_Complete_Music_MidRes&lt;/a&gt; in &lt;a href="http://www.veoh.com/browse/videos.html?category=category_animation"&gt;Animation&lt;/a&gt;  |  View More &lt;a href="http://www.veoh.com/"&gt;Free Videos Online at Veoh.com&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-9172611637394566591?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/9172611637394566591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/z-brush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/9172611637394566591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/9172611637394566591'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/z-brush.html' title='Z Brush教程-妹妹哭了~~'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-5673804193682592177</id><published>2009-01-09T22:42:00.000-08:00</published><updated>2009-01-19T02:57:32.619-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CG 资讯（CG Info）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>软件介绍-3D Coat-好厉害的retopogies 工具。。。</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWhGUqOh4NI/AAAAAAAAACg/J1LY-PQcOtk/s1600-h/rtp_points.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 283px; height: 320px;" src="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWhGUqOh4NI/AAAAAAAAACg/J1LY-PQcOtk/s320/rtp_points.gif" alt="" id="BLOGGER_PHOTO_ID_5289555083093205202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.3d-coat.com/retopology.html"&gt;3D-Coat&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;这是一个类似body Paint 和zbrush的结合体，它拥有着Body Paint所具备的layer Painting和Zbrush的desplacement sculpt tools..还有许许多多特有的工具，更重要的&lt;b&gt;Full Professional&lt;/b&gt;商业版只卖140$.超值的。。我因该会买咯。。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img133.imageshack.us/img133/7730/81803613oe9.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img133.imageshack.us/img133/7730/81803613oe9.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;最近发现它又发表了他的topology新功能。。。真的是冒汗，因为最近我刚式着用Zbrush的topogun..结果被它（3d-Coat）的&lt;a href="http://www.3d-coat.com/retopology.html"&gt;Topology tools &lt;/a&gt;给重重的打击&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/9793/92875868vg1.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/9793/92875868vg1.gif" alt="" border="0" /&gt;&lt;/a&gt;，它让我们这些学了很久polymodeling的人看起来很白痴&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img133.imageshack.us/img133/9190/99589717xw9.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img133.imageshack.us/img133/9190/99589717xw9.gif" alt="" border="0" /&gt;&lt;/a&gt;。。我看接下来学3d modeling的新人又可以skip掉这个麻烦的过程了。。看来ZBrush因该参考参考这点。。&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img55.imageshack.us/img55/2776/48290187mo4.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img55.imageshack.us/img55/2776/48290187mo4.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-5673804193682592177?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/5673804193682592177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/3d-coat-retopogies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5673804193682592177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5673804193682592177'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/3d-coat-retopogies.html' title='软件介绍-3D Coat-好厉害的retopogies 工具。。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWhGUqOh4NI/AAAAAAAAACg/J1LY-PQcOtk/s72-c/rtp_points.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-5898758843364159344</id><published>2009-01-09T05:38:00.000-08:00</published><updated>2009-01-19T07:36:00.269-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='免费CG 工具(Free CG Tools)'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Max好工具推介！(3DMaxUsefulTools)'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>Max Script--"Detriangulator" 跟 tri's say goodbye .</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWdVSyJVrFI/AAAAAAAAACY/_qlZ0FPGhRU/s1600-h/detri.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 187px;" src="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWdVSyJVrFI/AAAAAAAAACY/_qlZ0FPGhRU/s320/detri.gif" alt="" id="BLOGGER_PHOTO_ID_5289290068556885074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;发现好东西一个max 用的script"&lt;a href="http://www.scriptspot.com/3ds-max/detriangulator"&gt;&lt;span style="font-size:100%;"&gt;Detriangulator&lt;/span&gt;&lt;/a&gt;"解决了我长期以来在3DMax对付polygon三角的问题.虽然不能百分百清除。。但已经是很不错了&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img412.imageshack.us/img412/1677/36945631iw7.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img412.imageshack.us/img412/1677/36945631iw7.gif" alt="" border="0" /&gt;&lt;/a&gt;。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-5898758843364159344?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/5898758843364159344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/max-script-detriangulator-3dmaxpolygon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5898758843364159344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/5898758843364159344'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/max-script-detriangulator-3dmaxpolygon.html' title='Max Script--&quot;Detriangulator&quot; 跟 tri&apos;s say goodbye .'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWdVSyJVrFI/AAAAAAAAACY/_qlZ0FPGhRU/s72-c/detri.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-422097403386119427</id><published>2009-01-07T23:09:00.000-08:00</published><updated>2009-01-21T00:56:02.442-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='数码雕塑（DigitalSculpting)'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='工作进行中..(WIP)'/><title type='text'>辣妹二号——今天有点时间又动了一点</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;img src="http://img102.imageshack.us/img102/3873/zbrushdocumentta9.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWYpO1ZGKhI/AAAAAAAAACA/ApoaEtxmup4/s1600-h/ZBrush+Document+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWYpO1ZGKhI/AAAAAAAAACA/ApoaEtxmup4/s320/ZBrush+Document+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5288960147220474386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;今天有时间。。又动了一点，稍微在衣服上做了点lining motif。。&lt;br /&gt;&lt;br /&gt;本来想用extract UV 的方法，然后在photoshop上画会比较容易且精准，但又记起我自己说过要尽量在zbrush 完成所有的环节的。。。最后还是用standart brush把falloff 放到"0"然后用RGB(黑色)把motif freehand paint出来，然后再mask by intensity后fill color(蓝色) 最后用deformation&gt;inflate把stripe的地方稍稍突起  ,期间免不了很多修饰线条的一些动作，虽然效果有点外来歪去的&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/5909/35747001vd6.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/5909/35747001vd6.gif" alt="" border="0" /&gt;&lt;/a&gt;。。但迟些再找更好的方案，现在暂且不让&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_7RyVU8FOUWQ/SWY3FMjci2I/AAAAAAAAACQ/kPtil5QA1ZU/s1600-h/Retopogiesed01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 243px; height: 320px;" src="http://1.bp.blogspot.com/_7RyVU8FOUWQ/SWY3FMjci2I/AAAAAAAAACQ/kPtil5QA1ZU/s320/Retopogiesed01.jpg" alt="" id="BLOGGER_PHOTO_ID_5288975374801996642" border="0" /&gt;&lt;/a&gt;这个给耽误了&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img407.imageshack.us/img407/4439/69271541jp6.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img407.imageshack.us/img407/4439/69271541jp6.gif" alt="" border="0" /&gt;&lt;/a&gt;。。。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;这是我用Zbrush的"Topogun"做的第一个Retopogised 的model，基本上只要pixology肯下点功夫在这个Topogun上，我想它可以作为zbrush在poly modeling上的一种基本架构，我觉得它的潜能完全不比其他市面上的专用poly modeling 3d application来的差,且容易操作。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-422097403386119427?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/422097403386119427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/422097403386119427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/422097403386119427'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/blog-post.html' title='辣妹二号——今天有点时间又动了一点'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SWYpO1ZGKhI/AAAAAAAAACA/ApoaEtxmup4/s72-c/ZBrush+Document+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-1215558063736245317</id><published>2009-01-01T03:02:00.000-08:00</published><updated>2009-01-20T23:48:40.581-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='数码雕塑（DigitalSculpting)'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='工作进行中..(WIP)'/><title type='text'>ZBrush动物二号_ 大象。</title><content type='html'>&lt;img src="http://img159.imageshack.us/img159/9229/zbrushd1ki1.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;简单的大象模型，一样是用Zsphere做结构然后standart brush来勾出细节。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-1215558063736245317?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/1215558063736245317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush_01.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1215558063736245317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1215558063736245317'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush_01.html' title='ZBrush动物二号_ 大象。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-8299160459645695100</id><published>2009-01-01T02:14:00.000-08:00</published><updated>2009-01-19T07:40:41.786-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='数码雕塑（DigitalSculpting)'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='工作进行中..(WIP)'/><title type='text'>ZBrush第一只动物..蛇头龟。</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SVyXucKuqVI/AAAAAAAAABI/bAe1TGl5Wvk/s1600-h/ZBrush+Document.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_7RyVU8FOUWQ/SVyXucKuqVI/AAAAAAAAABI/bAe1TGl5Wvk/s320/ZBrush+Document.jpg" alt="" id="BLOGGER_PHOTO_ID_5286266886717090130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;这是之前在刚学习的阶段做的第一只动物（蛇头龟），选择他没特别&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img80.imageshack.us/img80/8876/90765589fk5.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img80.imageshack.us/img80/8876/90765589fk5.gif" alt="" border="0" /&gt;&lt;/a&gt;的原因，就因为我的动物图库内它的resolution最高。。在制作这个模型时让我学会自己Alpha来加快细节的部位。现在看回去。。发觉当时我觉得还可以的地方好像有很大问题&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img55.imageshack.us/img55/4652/113bu6.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img55.imageshack.us/img55/4652/113bu6.gif" alt="" border="0" /&gt;&lt;/a&gt;。。算了有时间再说。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-8299160459645695100?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/8299160459645695100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8299160459645695100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8299160459645695100'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush.html' title='ZBrush第一只动物..蛇头龟。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SVyXucKuqVI/AAAAAAAAABI/bAe1TGl5Wvk/s72-c/ZBrush+Document.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-8846241864057684633</id><published>2009-01-01T01:35:00.000-08:00</published><updated>2009-01-20T23:29:45.108-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='数码雕塑（DigitalSculpting)'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='工作进行中..(WIP)'/><title type='text'>Zbrush角色_辣妹二号。。</title><content type='html'>&lt;img src="http://img259.imageshack.us/img259/7854/zbrushdocumentcopyso7.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img259.imageshack.us/img259/3272/zbrush3gf4.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img259.imageshack.us/img259/1592/zbrush2pa7.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;这是我用ZBrush内置工具作的最后一个角色，因该离完成还有40%左右吧 。&lt;br /&gt;Zsphere 来做主体结构然后分别用了其他的一些工具如 Extract mesh,extract Alpha,Z Primitive 来创建一些小配件,用transpose tool 来摆pose..现在就用retopology tools 在重新把不健康的polygon topology loops 从原体上重新排列。也是最头痛的一环。&lt;br /&gt;&lt;br /&gt;作这个模型最大的挑战是我想把所有的制作过程都100%用ZBrush 内置工具。不要借助第三厂软件的帮助下完成她。。虽然我发觉有些工具好像有点不实际，但在这个状况下它还是能发挥它的用处。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img412.imageshack.us/img412/6277/99833523xu4.gif"&gt;&lt;img style="cursor: pointer; width: 50px; height: 50px;" src="http://img412.imageshack.us/img412/6277/99833523xu4.gif" alt="" border="0" /&gt;&lt;/a&gt;。。希望Pixology能够在这方面下点功夫，因为差一点他就能在不靠第三厂软件的帮助下成为一个真正的独立角色创建好工具了，至少现在对我来说他已经很接近了。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-8846241864057684633?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/8846241864057684633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush40-zsphere-extract-meshextract.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8846241864057684633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8846241864057684633'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2009/01/zbrush40-zsphere-extract-meshextract.html' title='Zbrush角色_辣妹二号。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-4235070598315609964</id><published>2008-12-30T00:30:00.000-08:00</published><updated>2009-01-20T23:04:31.602-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='灯光（lightings）'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='好书推介（Books）'/><title type='text'>制作Ladrinne,Magna Carta...</title><content type='html'>&lt;img src="http://img167.imageshack.us/img167/7694/4757720955zg3.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;这就是他的的封面。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img518.imageshack.us/img518/2979/visuallevelimage1sx5.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img244.imageshack.us/img244/5818/visuallevelimage17lh6.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;这原来是我在半年前用来练习3d modeling 和角色rigging 的时候做得一个角色。&lt;br /&gt;&lt;br /&gt;概念设计是由一名韩国知名的游戏角色概念设计师“金亨泰”所设计的一套人物设计轻重一个角色。&lt;br /&gt;&lt;br /&gt;最进买了他在介于1999-2004年所花的一系列概念图专辑（Oxide 2x Kim Hyung Tae ）很喜欢里面的一些角色设计。&lt;br /&gt;&lt;br /&gt;我发现韩国的概念设计师都有这很强烈的个人风格，有着日本的东洋气息的脸孔但却有着很强的欧美式身材比率和线条，综合这两个元素也是我更使我喜欢上这位韩国artist了。&lt;br /&gt;&lt;br /&gt;虽然如此我并没有很忠实的呈现他画出来的那种漫画式感觉，我想保留一点点的发展空间，希望他本人看了以后不会介意，我曾经透过发行社联络他本人但却没有收到他本人的回应。。&lt;br /&gt;&lt;br /&gt;基本上大部分的model 是在 3dmax 内完成的，然后放进zbrush作一些简单的detailing。&lt;br /&gt;第一次用zbrush感觉真的很生疏，硬着头皮弄的。。对我们这种已经习惯其中一种三维软件的navigation来说真的不容易适应，难怪很多3d artist刚用时觉得是一种折磨而转比较容易适应的mudbox。&lt;br /&gt;几 个月前去mudbox新版本发表会时mudbox还借机讽刺zbrush的操作界面，现场好像还很多人认同呢。。坦白说虽然新的mudbox有着一些工具 让它有一定的优势。。但对于那种已经熟悉一半以上的界面和操作系统的zbrush使用者来说。。。mudbox以现在要取代zbrush来说。。。。还早 的呢。。。原因？深入了解了这两个软件的功能后就很容易明白了。。反而我比较看好最近新发表并提供免费下载测试版的另外一个数码雕塑软件。因为它拥有着前 者所没有的绝对优势。但现在要断定还太早了点。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-4235070598315609964?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/4235070598315609964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_30.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4235070598315609964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4235070598315609964'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_30.html' title='制作Ladrinne,Magna Carta...'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-2963109102274204359</id><published>2008-12-29T23:06:00.000-08:00</published><updated>2009-01-20T23:41:41.743-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='商务案子(MyCommercialProjects)'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='室内设计（InteriorDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>这个客户跑掉了~~</title><content type='html'>&lt;img src="http://img384.imageshack.us/img384/5747/VisualLevelimage1.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;是一个外国顾客的project，一切都是通过MSN接洽，最后不知所终了。。。还是让它曝曝光吧。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-2963109102274204359?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/2963109102274204359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_9158.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/2963109102274204359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/2963109102274204359'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_9158.html' title='这个客户跑掉了~~'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-4718551077848559581</id><published>2008-12-29T22:37:00.000-08:00</published><updated>2009-01-20T23:37:47.790-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='角色与设计（CharecterDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='商务案子(MyCommercialProjects)'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='室内设计（InteriorDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>两个小红人。。</title><content type='html'>&lt;img src="http://img384.imageshack.us/img384/3655/VisualLevelimage18.jpg" alt="Image Hosted by ImageShack.us"/&gt;&lt;br/&gt;By &lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;vizuser&lt;/a&gt; at 2008-12-29&lt;br /&gt;&lt;br /&gt;一年前作的model 在资料库发现了它，然后把它们放在一起觉得蛮逗趣的。&lt;br /&gt;&lt;br /&gt;当初客户为了帮客户做一间连锁旅店的装潢要求我们model然后放在lobby二楼的一件装饰品。&lt;br /&gt;&lt;br /&gt;我想因该是一名很出色的艺术家的作品，当时对这方面没太深入的了解，所以梅问客户关于作者的资料，现在还是不知道是哪一位的作品。有人知道的话请留个讯息给我，先谢谢了： ）&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-4718551077848559581?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/4718551077848559581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_6086.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4718551077848559581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4718551077848559581'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_6086.html' title='两个小红人。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-1111982015147665763</id><published>2008-12-29T22:24:00.000-08:00</published><updated>2009-01-20T23:43:49.791-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='室外设计（Exterior）'/><category scheme='http://www.blogger.com/atom/ns#' term='商务案子(MyCommercialProjects)'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='教学（Tutorial）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>新加坡总统府的制作。</title><content type='html'>&lt;img src="http://img384.imageshack.us/img384/2267/VisualLevelimage14.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img384.imageshack.us/img384/9638/VisualLevelimage12.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img384.imageshack.us/my.php?image=VisualLevelimage13.jpg" target="_blank"&gt;&lt;img src="http://img384.imageshack.us/img384/6039/VisualLevelimage13.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img384.imageshack.us/my.php?image=VisualLevelimage15.jpg" target="_blank"&gt;&lt;img src="http://img384.imageshack.us/img384/4415/VisualLevelimage15.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img384.imageshack.us/my.php?image=VisualLevelimage16.jpg" target="_blank"&gt;&lt;img src="http://img384.imageshack.us/img384/3756/VisualLevelimage16.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;这是我原本在指导新人一些关于3d modeling 时用来做示范的一个场景，教导他们如何利用最省时省力的方法做出准确又美观的场景。&lt;br /&gt;&lt;br /&gt;花了一天工作日model然后大概两天的时间来texture，lighting和render.&lt;br /&gt;&lt;br /&gt;背景其实是新加坡的总统府，喜欢它的简约殖民时期风格，整个建筑就只用了白色和米色来搭配却又不失高贵大方和宏伟,当中有很多重复性的结构和细节有利于用来讲解关于model的一些技巧。&lt;br /&gt;&lt;br /&gt;没有Cad file（蓝图）只是根据网上找到的一些照片作为model参考，这是最考功夫的一环，但也是我本身最喜欢的一环。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-1111982015147665763?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/1111982015147665763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_293.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1111982015147665763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1111982015147665763'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_293.html' title='新加坡总统府的制作。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-3933476723290689815</id><published>2008-12-29T03:02:00.000-08:00</published><updated>2009-01-20T23:40:33.219-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='灯光（lightings）'/><category scheme='http://www.blogger.com/atom/ns#' term='商务案子(MyCommercialProjects)'/><category scheme='http://www.blogger.com/atom/ns#' term='建模（Modeling）'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='工作完成了（Finished work）'/><category scheme='http://www.blogger.com/atom/ns#' term='室内设计（InteriorDesign）'/><category scheme='http://www.blogger.com/atom/ns#' term='3DStudioMax'/><title type='text'>厨房简约设计</title><content type='html'>&lt;img src="http://img518.imageshack.us/img518/1993/visuallevelimagekitchenqt5.jpg" alt="Image Hosted by ImageShack.us"/&gt;&lt;br/&gt;By &lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;vizuser&lt;/a&gt; at 2008-12-29&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://img411.imageshack.us/my.php?image=visuallevelimagekitchennf8.jpg" target="_blank"&gt;&lt;img src="http://img411.imageshack.us/img411/2676/visuallevelimagekitchennf8.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img518.imageshack.us/my.php?image=visuallevelimagekitchenam5.jpg" target="_blank"&gt;&lt;img src="http://img518.imageshack.us/img518/5430/visuallevelimagekitchenam5.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;这是早期我刚认识一位朋友时帮他渲染得一个厨房的设计，我负责帮他表现出他想要的感觉和格调，上色时间也不短。&lt;br /&gt;&lt;br /&gt;简约但耐看的线条格局，我想是他那份对厨房和烹饪的热诚令到他想表现出那份实际有经得起时间考量的设计，我&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;想&lt;/span&gt;他那份对设计的执著也是让我对他敬佩&lt;span style="color: rgb(0, 0, 0);"&gt;的最大原因吧&lt;/span&gt;&lt;/span&gt;。&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-3933476723290689815?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/3933476723290689815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_29.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3933476723290689815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/3933476723290689815'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post_29.html' title='厨房简约设计'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-4855307313448907179</id><published>2008-12-29T01:22:00.000-08:00</published><updated>2009-01-19T03:12:41.065-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>我的牢骚空间--赫。。“猩猩”人类。。</title><content type='html'>&lt;span style="font-size:130%;"&gt;　　　今年２９岁的我，不知道是不是老了，又或者是思想的跟年期到了。。越来越对这些新新人类反感。。&lt;br /&gt;&lt;br /&gt;前段时间，公司因为要宽展，刊登了广告，然后一大堆求职者就进来，然后我们就一个一个的面试然后聘用，接下来的几个月就让我&lt;span style="color: rgb(255, 0, 0);"&gt;见识到时下年轻人的本色&lt;/span&gt;。。&lt;br /&gt;&lt;br /&gt;因为刚设立公司不久所以我们想吸纳一些新人并加以培训，不需要经验，不需要掌握很多软件，只要适当的学习态度好就会把他考虑在内了，你根本不需要花几十千在本地或外国学习，我们可以原原本本的把我们技术传给你，薪水也会随着技术和工作能力提高。。你说这样的聘用条件会很难吗。。。我告诉你，还真的不容易呢。&lt;br /&gt;&lt;br /&gt;他们给我的感觉真的好像来玩玩得，有时真的感觉好像被他们耍了。要&lt;span style="color: rgb(255, 0, 0);"&gt;进来时讲到有龙有凤，进来后原来是条虫&lt;/span&gt;。&lt;br /&gt;&lt;br /&gt;我们制度已经很开放，允许员工自由上网以方便他们，也没禁止用MSN，要上网，可以，只要工作有交待就可以了，他们竟可以把这些&lt;span style="color: rgb(255, 0, 0);"&gt;特权用到尽，但工作却没声没息&lt;/span&gt;。。&lt;br /&gt;&lt;br /&gt;上班飘进来没打招呼，不要紧，下班准时飘出去，也不要紧，怕他们做不来把工作的十分之一交给他们。。。三个星期没交代，问他们做得如何，男的回答“多两天咯。。”女的更厉害回"酱咯" 。。全部到最后都没办法把那些基本功做好，更别说投入工作。&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;更惨的是试用期内两个月竟然偷偷一大堆盗版软件和电影其中还有final fantasy呢&lt;/span&gt;.....&lt;br /&gt;&lt;br /&gt;大佬啊 这里是新加坡啊，你以为你老家啊！..&lt;span style="color: rgb(255, 0, 0);"&gt;难怪公司接到软件公司的警告信说要来调查！&lt;span style="color: rgb(0, 0, 0);"&gt;当时我还真的他下载那么多盗版，&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;幸亏软件公司收到我们的正版软件证明书才打消上门调查，我是在事后一个星期才发现他下载了一大堆盗版在他的电脑。。当场就流了把冷汗。。如果真的上门来调查的话。。真的吃不完咯。。&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;他从进来到离开都一直跟我重申他是宅男，真的好像很引以为傲那样。。其他几位也是不折不扣的宅男宅女。。现在我对类人好像真的不抱希望了。。。。&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;宅男=灾难&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;那个男的，我本来还是想给机会他的，可能他觉得被拆后下载盗版后觉得丢脸不敢面对我讲，也可能觉得当初进来时讲太多大话了现在不好意思，竟然想到用MSN的题目来暗示&lt;span style="color: rgb(255, 0, 0);"&gt;"哎呀，不知道要自己开口还是等人家开口勒"&lt;/span&gt;。&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;太吊了&lt;/span&gt;！！真的没话说勒！你嘛看在你胯下“挂着的二枚银子” 勇敢点嘛。。还是他觉得这样比较“&lt;span style="font-weight: bold;"&gt;吊&lt;/span&gt;”！&lt;/span&gt;&lt;span style="font-size:130%;"&gt;。。。好啦好啦我看你还是当你应以为傲的“宅男”吧。。&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;有时上论坛时也可以看到这类人到处撒野，真的很反感。。没什么厉害，&lt;span style="color: rgb(255, 0, 0);"&gt;就厉害“车大炮”，反正不要本钱的嘛。。&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;我真的老了吗。。&lt;span style="color: rgb(255, 0, 0);"&gt;还是马来西亚继新加坡那样变成一个很好的草莓族培植地了&lt;/span&gt;。。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-4855307313448907179?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/4855307313448907179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4855307313448907179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/4855307313448907179'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/blog-post.html' title='我的牢骚空间--赫。。“猩猩”人类。。'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-1229034561734840158</id><published>2008-12-28T23:31:00.000-08:00</published><updated>2009-01-20T23:38:52.052-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>开始学z brush了（数码雕塑）</title><content type='html'>&lt;img src="http://img185.imageshack.us/img185/8459/zbrushantiquefacekh7.jpg" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;By &lt;a target="_new" href="http://profile.imageshack.us/user/vizuser"&gt;vizuser&lt;/a&gt; at 2008-12-29&lt;br /&gt;这张东西。。没什么技术可言，这是我刚学zbrush时脑子放空的时候做的东西。&lt;br /&gt;&lt;br /&gt;就因为这点。。我特别对这张脸有兴趣，不是因为我觉得很好看（其实我觉得真的很菜。。跟那些artist比起来。。）..因为这&lt;span style="color: rgb(255, 0, 0);font-size:130%;" &gt;恰恰反映了我现在的美术程度。。许多的不足，需要改进。。看着它提醒着我。。&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;" &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);font-size:130%;" &gt;就像握着铅笔素描的感觉&lt;/span&gt;&lt;span style="font-size:130%;"&gt;" 这也是我偏爱这个软件的原因，能让你感觉到你在释放本身要表现的东西，而不是把一些polygon的面积拉来拉去。。&lt;br /&gt;&lt;br /&gt;希望下次我脑子放空的时候能做出比这个好几倍的东西。。那就直接反映到我的进步了。。&lt;br /&gt;&lt;br /&gt;------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-1229034561734840158?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/1229034561734840158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/z-brushbegan-to-learn-z-brush-digital.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1229034561734840158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/1229034561734840158'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/z-brushbegan-to-learn-z-brush-digital.html' title='开始学z brush了（数码雕塑）'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9191563718068962401.post-8251563633780117797</id><published>2008-12-28T21:42:00.000-08:00</published><updated>2009-01-19T03:14:17.435-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='我的CG日记（MyCGDiary）'/><title type='text'>要开始咯_Ok guess Im going to do this sooner or later..</title><content type='html'>&lt;span style="font-size:130%;"&gt;Instead of writing stuff on the forum regularly ,I think I'm better start up with my personal zone to discuss on the topic..&lt;br /&gt;&lt;br /&gt;与其在不同的论坛到处发帖。。我想是时候我要设立一个适合我自己平台来讨论有兴趣的题目。。也能及时对那些有问题的朋友回帖，有时真的因为发太多的帖而不记得我在那里发&lt;/span&gt;的：（。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9191563718068962401-8251563633780117797?l=adamchai.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://adamchai.blogspot.com/feeds/8251563633780117797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://adamchai.blogspot.com/2008/12/ok-guest-im-going-to-do-this-sooner-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8251563633780117797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9191563718068962401/posts/default/8251563633780117797'/><link rel='alternate' type='text/html' href='http://adamchai.blogspot.com/2008/12/ok-guest-im-going-to-do-this-sooner-or.html' title='要开始咯_Ok guess Im going to do this sooner or later..'/><author><name>亚当(Adam)</name><uri>http://www.blogger.com/profile/06798444446084397298</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_7RyVU8FOUWQ/SXapS7eapoI/AAAAAAAAADs/8_KK_fZmHNo/S220/zbrushantiquefacekh7.jpg'/></author><thr:total>0</thr:total></entry></feed>
